Monday, September 26, 2016

Brutal and Fascinating Vertical Platformer Reminiscent of Badlands


Stay away from It: A Story of Survival is a game that is aptly named based on the framework of the game play. Yet , as a game player, you should do something, but avoid this game. It is bold, beautiful, and brutally difficult in some areas. It is a no brainer price of entry. Exceptional vertical platformers/runners (rollers in this case) are few and far between. Avoid It heads to the leader of the pack, due to excellent controls, smart and unique game play, and creative imagination in art that is fascinating.

Innomaz Inc is a digital application posting start up team. They have individuals Studio Ro to bring Avoid That to Android/iOS. Studio Ro is a team of indie developers. Only one of the members of the studio is full-time, whereas the rest of the team have other jobs and worked or perhaps developing this game. Curiously enough, you wouldn't know that based on Stay away from It. The game is extremely polished and vaguely reminiscent of the ever-so popular game Badlands by Frogmind. Badlands has gained over 1, 000, 500 downloads in the Search engines Play Store. The main reason I actually say it reminds me personally of Badlands is that both games are established in fantastical worlds, the controls are simple, but flawlessly implemented, and the art style is natural.

Avoid It has an intriguing story line that sets its main character Zero in a dark world, waging war by simply avoiding his adversaries. No is a circular cyclops looking creature with floating hands and feet. This individual wields a scepter that looks like an Olympic torch. He uses his form to his advantage as he rolls, leaps and slides through the environment. You need to manipulate the environment successfully, to ascend the thirty levels, through three available chapters. Presently there is a fourth chapter, but that will be coming as future downloadable content. There are two modes of game play as well. There is the normal mode, and then there is the hard mode. Let me personally say this, the normal mode isn't a walk in the park, so the hard mode needs to be remarkable best case scenario.

The goal of the game is to ascend through an eerily dark world. At times, rather than climbing, you will be falling. Studio Ro has set up an interesting tale. "You are Zero the lone survivor of your people, tasked by the spirit of your father for taking your family's ethereal light energy to the top of the mystic hill. Be mindful adventurer, the road will be an uphill battle, with jaw dropping surprises around every corner of this beautifully stylized challenge. The story of great beings struggling to protect natures light. " - Studio Ro

Have you ever played games like Ninjump from Backflip Studios, then you may well be pretty familiar with these kind of vertical platformers/avoidance video games. Yet , Avoid It will take all of those basic elements, ratchets them up to ten, and makes a casino game that is challenging and rewarding at the same time. You basically tap the screen to bounce from wall to wall, slowly ascending the mystic hill. At the center of the display is an ornately drawn lighted wick. If the wick descends and reaches the bottom of the display, it is game over for Zero. Fortunately, you have places so that you can get extra life as you are climbing. You are forever being chased by a hideous spider like creature. The creature discharges a rotating red floral, but after time, it explodes. It always seems to be right where you need to jump to next. If that wasn't enough, there are traps to avoid and obstacles blocking your path. This is where the power of exploit Zero gets to be fun, and strategy in game play ensues.

No not only has the ability to bounce from wall to wall, he also is able to slide downward. Sliding allows Zero to reset, stop or slow the hurdles that are in front of him. There are circular-like blades that move along chains that can inhibit Zero continue. But, if Zero bounces high enough and then gradually slides down the wall space, they can reverse the movements of obstacles. The execution of this skill is excellent in its manifestation. Zero's movements is slightly blurred and the obstacles in particular, become transparent, when No has slid far enough to reverse the action of the obstacle. So while you rolling, working or bouncing away from tentacled beast that is after you, anticipating how to avoid the traps in front of you becomes essential. While you are doing that, there are red glowing branches that you must activate by rolling over them. This specific releases lighted artifacts. Within each level, there are 4 to 6 of these that must be obtained. An individual grab all of the artifacts to get through the stage, but if you are into three-starring games, and are all about completion, you will keep playing to you get all of the artifacts on the level. You are also rewarded if you get through the level without being hit. Good good fortune recover! So often you will see what We saw during game play. "Failed. Zero got bombed. Rock your little harder! " In some ways the game reminds me a whole lot of pinball because you will definitely get bounced around a lot by some of the traps and obstacles.

The controls good, but what really makes this game shine is the artwork/graphics. If you have a device that has a high-resolution screen, you are going to really love awesome this game appears. Colors explode off the screen to immerse you in the world that Studio Ro has created. The artwork alone is worth looking at. There are tutorial tips that are given as you play through the game. These people are helpful, but extremely well place. They turn to be part of the atmosphere in the game. It shouldn't remove you from the immersion of game play as some tutorials often do. White text appears to let you know when to slide, or when you need to open a gate with a vital. As you are being pummeled by obstacles, text like boom pops up, akin to something you may see in a comic book.

Rounding out this great little game is the music. The background music is produced by Inno Whitened (Innomaz). If you like EDM (Electronic Dance Music), then you are in for a treat. This soundtrack would fit flawlessly in a feature film (If it were a tad little bit longer). Playing the game with a great arranged of headphones on will literally transport you to another place. A good hallmark of an excellent in-game ui soundtrack, as if you can listen to the music while not playing the game. You may easily do that with this short soundtrack. I wish the tracks were a lttle bit longer to enjoy, but it is unquestionably worth checking out. If you are interested, you can stream it on SoundlCoud. One of the best tracks is Past the Pain (Stage 2). It has the great lilt of a pan flute, while being underscored with a great beat, occur the sounds of a deep jungle environment.

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